 |











|
 |
 |
Please support this independent developer!
|
 |
|
 |
Bob Came In Pieces
Game Name: Bob Came In Pieces
Developers: Ludosity Interactive
Price: £7
Release Date: Out Now!
Review by Andy Yates
Also, check out The Guide for Bob Came In Pieces!
|
|
 |
 |
Bob Came In Pieces. I like a game whose name is also a sentence. You can almost guarantee there'll be a story of some kind behind a name like that.
And indeed there is: Bob, the friendly alien call centre worker, is on his daily commute to work and gets hit by a bunch of asteroids. As a result, his ship is damaged and hurtles towards the nearest harmless looking planet.
The gist of the game being that Bob must make his way through each level, overcoming physics based obstacles by using his ship, to reach a teleporter and hopefully one step closer to the planets' space port.
The obvious innovation for this game is that your ship is very modular. You can change the design of your ship by using pipe like constructs. At the end of these pipes you can place tools such as grabbers, pushers or rocket boosters. It's something you really have to See to understand more. The screenshots show it best.
Getting your ship well prepared is half of the fun here. As well as making it fit for purpose, you also have to make sure it will still fly! Early on I was forgetting to place turning boosters on the side of my ship and found I couldn't return easily to make a change. Luckily it auto-saves every time you pass through a workstation area, which are the pads where you can alter your ship. These are usually placed before the major puzzle areas as well as being generously placed throughout each level.
Each piece of ship has a particular weight and it helps to try and keep it balanced, however an unbalanced ships can certainly make flying around interesting! If you're feeling inventive you can make some pretty wacky ships that spin like Catherine wheels or fly incredibly quickly up that you actually get a sense of vertigo! Ugghh...
Every time you place a "tool" such as a booster or a puller you assign a key to it. I think it's the first game I've came across where redefining keys happens every 5 minutes! And if you get it wrong everything feels upside down and back to front!
I would have liked to have seen more of a challenge in regards to ship design and achievements - personally I played the Impulse version, which only had time trial type "medals". It would have been good if there were achievements such as "Ship of 20 parts!" and "Completed level with single ship config" and so on. That would have encouraged me to be more creative with the ship design and to try out new things.
Even so it's still quite a blast to build your in-game character like this, it's like a mini-plumbing game or something. Another nice touch is that you can save your ship designs which is oh so useful in later levels. Bob came in pieces? He certainly did and lots of them too!
|
|
 |
 |
Thanks for visiting! Please Let me know if you spot any errors (eep!) please let me know!
|
|
 |
|
|