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Immortal Defense
Game Name: Immortal Defense
Developers: Radical Poesis Games & Creations
Price: $15
Release Date: Out Now!
Review by Andy Yates
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Immortal Defense really is one of those games you need to look twice at.
So lets address the graphics issue early on. It’s a minimalist style, that glowy-line type of graphics we’ve been seeing a fair bit of over the last few years. And after some of the recent graphic heavy tower defence games this may seem a bit sparse in comparison. But ts minimalism is actually it’s secret weapon:
It's all to do with the Paths!
Which of course is similar to many titles of this genre; the enemies follow a specific path towards their goal and you have to stop them. Yep, well there's not much else to say there as that's how it should be. Tower defence games are quite a popular game mechanic these days, and you could easily dismiss this as one of the many clones out there.
But it does a lot more for it's genre than is at first obvious. Because the paths are incredibly simple in appearance they can be criss-crossed, doubled up, zigzagged and so on, and it causes minimal confusion for the player.
The towers themselves are curious things. Rather than hundreds of different attack type towers they all have very specific tasks. There’s a tower that does more damage the more kills it gets, one that lowers the defence of an attacking ship and a type that lets you create a barrier across the path for fast moving attackers. The towers are supposed to represent parts of your psyche. But to reflect this they often “say” things, such as bragging about the number of kills they’ve made. It adds personality to the towers and is something is often missed in games like this.
The game-play is a lot of fun. One of the things that makes it interesting is that the cursor can be used as a weapon. Hover near enemies and it will attack them. It can also be charged up to unleash a devastating attack!
There were, however, some issues. For instance: sometimes I found it hard to target a particular attacker, especially when there was a lot going on. Stacking is always a problem in games like this and although it’s also part of the challenge it can be frustrating at times. Additionally, because of the nature of the paths it can be hard to pinpoint how far an enemy ship has got sometimes, as some paths overlap with each other. But even with these slight annoyances you still get easily drawn into the game because of the story.
At first I was sceptical of how a story could be woven into a game such as this, but it works and it has everything! Love, betrayal, loss, revenge, hope, friendship - it’s all there and you feel connected to everything! The story is normally played out at the start of each level with a particular character outlining what’s happening at the time. But even with this limited interaction it felt believable.
One touch I really love about the dialogue is how the different noises play as it is typed across the screen. It really highlights the personalities of the characters.
The game is pretty huge. For most tower defence games you get somewhere between 15 and 30 levels. This has 150, which means literally hours of tower building fun. But what really got me was how long the demo was. Immortal Defense has one of the longest demos I think I’ve ever come across for an independent game bursting at the seams with 30 levels.
Score: 74 out of 100
Final Words: One of the most intriguing and charming tower defence games around!
Click here to visit the immortal defense homepage to download the demo!
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